20051231

netlabels are news in portugal

nice article about netlabels was published on the culture section of one of portugal's biggest printing daily newspapers today. the article talks about the upsurge of netlabel culture in portugal and amongst short interviews with .pt netlabel owners of testtube and merzbau, they mentioned my netlabel enoughrecords as portugals' pioneer in the field.

^o^ recognition that i did something good for the world \o/

20051230

va - music for elevators vol. 2 [mhrk033]

got a new track out at a mahorka compilation released today: va - music for elevators vol. 2 [mhrk033]. Free for download.

haven't heard the compilation yet, will leech it tonight or so, but it's mainly about diferent artists interpretations on ambient. so expect some experimentalism soundscapes.

my track is more my typical dark ambient/noise/glitch experiments going microsound.. should have been abit more finetuned, mostly on the progression.. but oh well.. they included it so i guess it's listenable. i'm always too picky on tracks, they never seem quite good enough..

np: maktone - total

sceen writting

i'm only half done with the damn mfx demology article for sceen#2 and i'm already getting sick of it. help! help! it gets boring to write the obvious, but it needs to get written down, and checked and rechecked. blargh, it's so fucking boring. thankfully i'm already mostly done with the tedious part.

np: maktone - new start

20051229

boozetuga 0x42

yesterday was boozetuga day!

before any fun could start i had an internship interview at a local arts technology center. they had a nice little project involving the development of bluetooth application (searching for devices, receiving inputs) that would allow osc compliant audiovisual apps like puredata and such to receive inputs from wireless devices. both the project and the center seemed pretty cool, we'll see how it turns out.. still have to check a few other proposals before deciding anything.
but the project doesn't look like it would take more than a week to implement. i wonder why no one appears to have bothered doing an implementation of it yet.. O_o some dev links:
- javabluetooth.com
- msdn bluetooth reference
- bluetooth code samples @ developer.sonyericsson.com
- OSC dev reference page @ cnmat.berkeley
- similar hardware implementation
- bluetooth security

right after i was done with the internship interview i had to pick up Jae686 and Filami of volumetric illusions at casa da musica and bring them to the other side of the river to show them some latest demos and such.

a little while later evil and jeenio arrived, we picked up breakneck and went to the birthday party of jorge & inês where the international dancers were aplenty, the food was good and the superbocks were XL.

when i finally got home i noticed some prods from the ultimate meeting '05 were already available. quite a few worth checking out.

and this morning i finished final fantasy x, final boss was quite easy to defeat after all the levelling i had been wasting trying to kill omega.. the end sequence was quite nice. i feel like i missed out on something with all the english dubbing ruining the beauty of some cut-scenes.. english subtitles with the original japanese voices would have made a better experience me thinks.

in.email: 3
todo.txt: 24

np: kotoko - radiance

20051227

RIAA and the music industry

inflated by yet another slashdot article about RIAA. this time one about them demanding Russia to comply to American intelectual property or else.

following a thread on why people swarm to iTunes and not emusic.com, i was tempted to post the following, which i was not able due to slashdot thinking my isp is an unsecure open proxy (which doesnt surprise me that much, beeing the crap that this ISP is):

well, there is this thing called netlabels. which possess some sort of genre/quality control and can help aggregate and thus facilitate the hunt down of new music somehow. but unfortunatly most music listeners dont even know free music exists, or if they do they have no interested in looking more of it up because their friends don't listen to it. majority of music listeners just consumes the music that gets played on the radio and that theri friends hint them on. they don't go after it. and those are the consumers that the RIAA wants to suck dry, the general consumers of music which pay via taxes to get the music playing on the radio, then pay some more to buy the album, then yet some more for the mp3, and then the cut out of the entrance fee to a gig/pub/night out that goes to the broadcasting at an event rights.

i guess if free music was more popular itunes sales would decrease and the freemusic sites downloads would increase. but sadly enough big labels have the money to invest in the elite mind control technics like massive review hypeness and world tour promotions, not to mention the blunt reuse of the nice formulas and sounds that makes all hit singles sound so strangely familiar. the technics that make people want to consume because it's consumable. and who can blame them? it's nice to be hip with your friends. netlabel owners don't have money (also translated into time, also translated into lobbying) to top the big commercial labels

so, when will free music be spotted amongst the popular hitsingles? never. musicians are greedy and listeners are dumb. for the ones who disagree, there is the netlabel scene. hundreds of new tracks a day, dozens of copyright free podcast radioshows, a hand full of review sites.


np: fire in the head - your loss of innocence is my only sustenance

20051226

edições de artistas tugas em netlabels tugas em 2005 @ atrompa

There is an article at atrompa, a portuguese blog about portuguese music, this article roudns up the releases from portuguese artists on portuguese netlabels. they sadly pointed out that enoughrecords only had 3 releases by portuguese artists this year. :/

with fred more busy breaking stuff i got no one to help me with the scouting and listening and promoting and shit.. too many other projects to take enoughrecords as my #1 priority. sucks but oh well, atleast we're still abit active.. :/

reminds me of new releases supposed to come out sometime soon:
- ep by lithis (waiting for musicdisk engine)
- darkvault ii compilation (waiting for musicdisk engine)
- ep by leviscon (waiting for a track to be recomposed to remove saskias' copyrighted vocals off the track)

time management food for thought

could also be easily titled "why i get so pissed off when ppl bother me on irc about pouet stuff" or "why i don't bother socializing more".

followed up a slashdot link to a good and bad procrastination article. it's pretty consistent with the usual Time Management Skills articles but focuses more on if the time we waste doing common errands while we are feeling inspired to do something bigger is good or not.

makes me wonder on all the wasted time travelling to univ to sit through a boring lecture or simply divide groupwork instead of getting anything done. not to mention the boring as hell database assignments stuff i had to deliver while i wanted to be making sound or coding something interesting.

i've also been considering the problems of delegating work alot. facing my 27 todo items i wondered if i couldn't just give them to someone else with more free time and will to do them. well, some of them simply can't be passed to someone else, others can but the process of entrusting them to someone else has it's consequences, both control wise and time wise. when you relinquish control over development of something to another person they'll think of doing it their way, and you'll need to keep coming back to make sure it is indeed getting done, and not only getting done but indeed getting done in a way that works. maybe not necessarily how you would have made it work but that it still fulfills the requirements envisioned. eitherway, it's a time consuming process, you end up having to email more, and reserve time to verify the development as it gets developed, sometimes adding delays to the projects. so unless it's something really big, alot more then you can handle right now, it's often wise to just do it yourself and get it out of your todo list instead of dragging it on. on the other hand, entrusting someone with an important project has it's problems, besides the before-mentioned control give away, there is the obvious "what if he also can't do it" issue, which can so easily kill the motivation to seeing the project through all together.

so basically, unless you're surrounded with trustworthy people with too much free time, you're pretty much fucked. luckily money can buy trustworthy people with free time. too bad i'm not willing to spend any.

video art links

following a link from #tpolm topic i unraveled a couple links to some video art blogs, vj projects and R&D stuff in the field:

splitscreen.us - weblog dedicated to split screen and multi-layered visuals
projects page of Jeff Han, Consultant at Media Research Laboratory, NYU
ARCO'05 - international contemporary art event
dub video connection - .pt vj group

in.email: 10
todo.txt: 27

np: thomas brinkmann - lopster

20051224

Mothers Against Noise

nosfe posted a nice link on agna's pouet thread about this organization effort to show the world the evil behind noise music that is soaring our society. it's quite a cute page to read. nice to get references to some more cool noise bands.

agna (fuck xmas remix)

i got pissed with all the xmas prods released yesterday on pouet, so i decided to take the noise remix from a quoz loop that i had been working on the previous day and do a remix of agna. had to remix the remix a few times to make it noisier, and add some progression, and test a few fft syncs. it turned out pretty nice.
too bad most ppl dont seem to get that i really do hate xmas to death and instead take this release as beeing a pseudo controversial joke prod. oh well, fuckings to them.

20051223

profound lazyness and signal analysis in music genre reconition R&D

im feeling lazy as hell. i keep websurfing the same pages and rechecking my email instead of getting any work done. i go to irc only to realize that no one is saying anything useful and that i should be working instead anyways. i waste time levelling up on ffx and watching movies but it doesn't bring back any will to get the todos done.

the boredom makes me check the state of the art on music similarity and pattern recognition in signal analysis R&D:
http://ismir2005.ismir.net/index.html
http://www.music-ir.org/mirex2006/index.php/Main_Page
http://www.elec.qmul.ac.uk/dmrn/

in.email: 10
todo.txt: 26

20051222

noise demos for dummies

it's quite impressive how most sceners still appear to have no clue on the more non-mainstream styles of music and artistic expression despite of all the exposure that they are supposedly receiving from belonging to an eclectic underground digital art community such as the demoscene. i guess most of it can be blamed on the usual computer science coder orientation of sorts, where all importance is focused on the logical, the probabilistically correct, the methodology, the science, the dogmas. as much as this orientation can be extremly useful and highly appraised in many fields, the quest to attain it, applied to the still under-development minds, appears to render most of these individuals clueless to certain other not so imediatly logical aspects of the human psyche and artistic expression.

music as any other expressive artform, is a way to tell or explain something, to exteriorize the creator's thoughts. the way one other person comprehends the art piece can very easily differ from the intention of the creator. to pass along a certain message clearly you are required to not only speak and understand correctly a common language, but have the same mindset. certain or all aspects of the message can easily get missunderstood if the communicator and the receiver don't share the same values.

there are many genres of so called experimental music, the ones i am more personally interested in are the ones where one can more directly/honestly express their true emotions and ideas in a raw/direct manner. certain frequencies played in certain order give you diferent reactions. casting aside that people tend to react diferently depending on the current mood, most people seem to be able to aknowledge the same feelings if correctly driven into them. in musical terms this means that if you listen to a certain melody and it causes you to feel abit sad, it will most likely cause that same effect on another listener which might be listening to that same melody on the same starting mindset. casting aside the dificulty of creating the same mindset starting point for diferent people and for diferent times, we are left with solely the expression of the actual feeling.

non commercial music tends to be just that: exploration of a feeling that a certain starting point gave you.

the noise genre in concept can be somewhat compared to other more extreme genres of music like deathcore, punk, drill and bass.. the idea is simply to express extreme hatred and frustration with an electronic instrument.

noise is simply an extreme of music making, there are 2 somewhat distinct types of noise makers:
those who simply do noise because they are angry, trying to express frustration and hatred towards something or someone, they might succumb to including a drive feeling to the song that will help the listener catch the flow of the hatred, or they might do just the oposite and try to baffle the listener with nonsensical transitions and breaks of flow to attempt to reenact the feeling of frustration.
on the other hand there are those who do noise couz it's hip, they have no fucking clue what they're doing, all they know is that they like fucking around with machinery in a non-sensical way so when they get the kicks they go for it couz it's fun.
both types can actually be considered to be the same, one simply appears to be conscious of the song structure choices while the other do not. and since it's often said that the more truthful/soulful/easier to empathise with music comes from people who aren't overthinking what they are doing, both types of musicians can easily create enjoyable noise. like i said before, it's very hard for a listener to have exact same feeling towards a track as the creator perceived it, and what should matter in the end for the listener is if the experience was interesting or not, not the method or reasons behind the creation process.

anyways, there are many diferent kind of noise tracks aswell: some explore the overload of static on all frequencies, while some focus on abusing the most painful ones, others explore the louder frequencies capturing the listeners attention, some focus on the sound beeing extremly raw and organic, others insist in trying to confuse you with diferent sounds.

but what really makes the noise genre hard for people to enjoy is the obvious fact that it's not meant to be "enjoyed". it's created to make you suffer, to make the listener feel the pain. some people in this logical mathematical world can't understand why would anyone want to experience such a thing. some understand why it's conceived like that but simply refuse to endure it, perhaps out of fear, perhaps out of lack of patience to put up with the humour of someone who clearly is trying to hurt you, the reasons can be many.

so, extending to the demoscene, noise demos are simply realtime visualizations of the noise music genre.

as to why _i_ create them, it's because i enjoy experimenting with exteriorizing the hatred and frustration in an audiovisual digital way. i got my reasons for beeing pissed at the world, and i choose not to repress them when it comes to beeing creative.

20051221

BGparty

last weekend i went to BGparty, a small spanish demoparty organized close to sevilha by the amiga group network.

i had stayed all night chatting online with jeenio who was finishing his wild demo. took a shower at 7am and played some final fantasy x trying to get sleepy. as soon as i started getting sleepy i noticed it was already 12:30 and jeenio was already supposed to be here, but alas was not. After a short phonecall he arrived with his brand new car and the evil passenger. short plastic food stop after we were on the road south. leaving vila nova de gaia around 2pm.

8 hours later we were arriving in sevilha where we idled for an hour or so for someone to pick us up. nolver and dark_imp finally arrived and lead us the way, only to make us realize that we had already passed by the party place town on our way to sevilla (a couple hours before) since we had came from the west and not the north as the spanish thought we would be doing.

soon we met up with winden and arrived at the partyplace late at night, more than ready to party.
d0up, madgoblin, rolemusic and some necrostudios people were in the lounge room watching bubbles while ayame was cooking some magic in the kitchen. a few bites, beers, demoshows and introductions to new faces later, the first bunch of compos got shown. i don't remember much from them apart that there were lots of mp3 and little but cute number of 4ch and chiptune entries. the ciego nonsense had already been brewing hard amongst the natives all night and i was on a near empty stomach, so it didn't take much till i got quite drunk on the beer and a couple rounds of chupitos, someone at some point gave me this dark and long sweet drink which i guess didn't help much either O_O so most of my first night is somewhat blurry now. O_o i do remember laughing alot at silly sentences and that the 3d and 2d graphics were also shown. i decided to discover where the sleeping room was before getting too drunk to drag myself there and ended up just going to sleep once i spotted the nice comfy matress in the floor.

i woke up with jeenio snoring next to me and wondered who had put a blanket on top of me last night, since i had no recollection of covering myself with one o_O saturday morning was cold and my stomach soon started complaining about the abuse of the previous night, breakfast helped abit, or well, the toasts did, the plastic milk not really. so i decided to spend the rest of the day just drinking some water to see if it would calm the storm inside me. jeenio and evil started playing the accoustic guitars and a few more people arrived to the party place like nork and adler, some started playing singstar and ddr while others watched the demoshows and talked about projects for the future.

as the day turned to night, jeenio turned ciego (was at his third beer), and evil turned the demoshow into a demomarathon, more food got distributed and this time i was actually capable of eating it and started drinking some sangria. soon it was time for the dreadful trivia scener compo. the organizers had questions, lots and lots and lots and lots of questions. and whomever they asked, had to answer or drink up a chupito, if no one could answer, everyone would drink a chupito.

it soon became clear that i would be in trouble due to my position in pouet. they would ask a couple people, and to avoid asking everyone the question they would jump to me for the right answer.. the trouble was i not always knew the answer :D and the more i would be drinking the less i would be knowing. by the time the questions started beeing answered by the other participantes with "chupito" and "baka" i knew i was in trouble. :)
a few memorable moments include:
- guessing correctly that the party 4 amiga compo winner was nexus7 / andromeda
- no one recalling that carlos prado artistic name is made
- answering euskal when i knew it was assembly the party where heartquake / iguana was released
- thinking that it takes 128 glops to get the first coup de couer and someone else answering 256 and beeing correct
- knowing that the 1st prod in pouet is "the famous tbl pc demo" and not recalling that it's name was astral blur until 1 second after the time was over
- doing a double or nothing chupito, winning it and still drinking the first one before realizing i had won and didn't need to drink it anymore
- having to drink a chupito duplo for answering crankshaft outloud when it wasnt my turn to answer and having read the cards later, realizing that the organizers had written "crack shaft"
- forcing winden to drink a chupito triplo for misstyping p351 with a r351 in the "what is the name of the red demo at bcnparty101" question
- not beeing sure which of 5977 and wild was the one slideshow both on amiga and pc. them telling me i was wrong and me now realizing they were both multiplatform amiga+pc...
- realizing no one but me, jeenio and the orgas knew that the famous demo remixing abba is hyperventilation / byterapers
- no one knowing the name of the famous cncd remix demo: deep (psylocybin mix)
- not recalling the 2nd place of the party 98 pc demo: state of mind / bomb

after a very very long trivial scener compo we were ready for some prods. first the ascii and 4k with a couple decent prods. then the wild demos showing the true spirit of the scene. and then the democompo with some crappy fast made "noise demos". i smiled alot at their idea of "noise demos", which doesn't contain any noise at all. i couldn't wait till they reached mine and figure out what a real noise demo is like. :) jeenio was so drunk he started hearing gabber in the noise when the burst came, when he realized he was out of line the other people started wondering wtf was going on, evil carefully pointed out the sound of classical music and they all stared in silence for a few seconds before starting the usual requests for the escape key. the noise burst stopped, jeenio asked me if i wasnt beeing too kind this time, only 1 minute?? i replyed out loud that part 2 was coming soon and even worse!! everyone was scared but a part 2 never came ;) the demo simply ended and people could breath again ;) "dios mio, que barbaridad"

the fast compos happened next: fast sketching on paper with your eyes closed and fast music with pots and pans. jeenio did some enthusiastic performances, slack and octal did some conceptual art, while ayame decided to call humphrey to tell him he is a whore. inspired by the success of this 4am call, we proceeded directly to call ithaqua for a live performance of cafre. also quite a success.

soon people started crashing as the fast code compo was getting delayed and i had some more food to eat. as nothing seemed to be happening (apart from senseless pot banging) i decided to hit the sack myself. howhever, the party with the pots and pans and guitars and megaphone carried on and soon decided to come and join us in the sleeping room. they were aparently resolved into fucking with everyone who was trying to sleep in the house. prisim was especially happy with the received attention, and stole their megaphone to express his deep appraisal for their initiative! lots of noise and lack of proper sleep later the sun started shinning and the few survivors decided to call it a night as the tortured ones started giving up on the idea of sleeping. retribution was in order! weapons of mass destruction: magic markers.

a prizegiving compo and some farewells after, we were back in the car heading for lisbon where we got our train tickets to porto and a nice spaghetti meal. got extremly tired during the long train ride, and still needed to take evil home from the trainstation. when i finally got back home all i could do was remove my clothes, check my mail and crash for a nice dark and long beauty sleep.

20051220

blibb blobb

my friend tmb/scoopex has been doing some periodic podcast transmissions of chiptunes (ay, sid, adlib) he even got a blog started for it. so check out blibb blobb if you're into the super sweet sounds of the deep underground ^^

20051219

demoparty.net visited parties

for those who haven't noticed yet, poti has been working on the development of a new scene website. one dedicated to demoparty info, its online at demoparty.net. i guess he thought ojuice and pouet werent quite enough, and i can easily understand why. hope this new site will get more popular among sceners soon! it's certainly starting to get enough features to be more extremly usefull for demoparty orgas and visitors of all platforms.

the trackback of visited parties feature is simply adorable :D makes me wish there were parties in the database from before 2004. and be able to see google maps with them all :D

20051216

TMI demo guidelines

many people have been inquiring what is the secret behind the sucess of team TMI, also commonly refered to as The Magnificent International association of extremly retarded idiots corp. gmbh ry interactive studios...

during the development of another of our masterpiece productions we have come to realize the existance of 10 basic guidelines which guarantee the superior quality assurance of our products.

every TMI demo must:
1) possess extreme ammounts of retardedly idiotic humour which most people will not perceive
2) possess a blunt connection with HiRMU
3) have been made in less then 10 hours
4) be the best demo ever made!
5) contain a part saying "..and dont forget to come to inerciademoparty2005!"
6) contain BASS at the reach of space
7) possess an extremly long name that properly explains the astonishing complexity of the concept about to be represented audiovisually
8) be a megademo (and clearly identified as such in the title name)
9) be created atleast 5000 years in the future (and clearly identified as such in the title name)

the 10th rule is secret!!

i hope the exposure of these basic guidelines have enlightened a few demomaking newbies on the art of creating the most mindblowing art demos that will ever be known to man.

tts on pda dev links

just a few links useful for people starting to get into development of text-to-speech systems for mobile platforms:

Teach Yourself Programming in Ten Years
delilah's code links page
Alternatives to Speech and Real-Time Communication
voiceXML
audiodriver for palmos
facechat
tts builder
CS 224S / LINGUIST 281 - Speech Recognition and Synthesis @ stanford
list of webbased TTS systems
Text to Speech Synthesis: New Paradigms and Advances @ amazon.com

20051215

the rain

lonely, melancholic, sleep deprived, yearning to get drunk, but honestly smiling.

i miss the taste of rain.

in.email: 14
todo.txt: 18

np: hunz - broken wings

20051213

hunz - draw the line

i heard it before but i realized it again:
HUNZ IS ACTIVE AGAIN!!!!111

kaneel had told me about it before, but i hadn't quite bothered downloading his new tracks yet. so now i did, and yes you guessed it: THEY OWN!!

he's releasing an album soon on my mate vizion label: apegenine. for those who don't know it, it's a relativly new commercial label, filled with half a dozen known netlabel/demoscene idm artists. can't wait for the album to get out!

i been missing hunz's new material so bad! his electronica is so sweet and soulful.

hunz si teh shit! i still remember the rainy nights listening to volume, ocean from rain, broken wings, clone it, on me, sarah's song... not to mention headbanging to the iron curtain at the ultrasound gigs *giggles* hunz si teh shit! for real!

np: hunz - ocean from rain

link to his old stuff at scene.org

the artist formerly known as timecode

been listening to some new tracks by silo7, the artist previously known as timecode. need to do a psp chipdisk with his tracks.

also been discussing with ayame the details on how to get to bgparty partyplace and the cuteness of FAG video nosfe already submitted for the wild compo. it's adorable! suomi hardcore demoparty stylee all the way ^^ she was all O_O about it :D i wonder why ;) *giggles*

reminds me that i should have asked del to submit a pic to the party (oo) but haven't spotted her online lately and i guess it's kinda too late now.

noisedemo seems done. it's called agna.

shitty unmastered house track for the music compo just needs to get encoded.

i discovered that the .au xmas compo isn't canceled after all... mailed gyr already to see if he'll take the demo for that compo too, despite beeing premiered at bgparty..

rngmnn has the remix of lithis ep ready, just can't find a proper name for it besides "rngmnn remix". *shrug* anyways, just missing a jayne finishing the interface graphics now.

timo is done with his part of the graphics for dv2, xen is abit behind schedule, no word from coder about status code-wise, guess it's delayed till mid-january.

univ work done for the day, should have asked evil's girlfriend for some confirmations on my googlege.. bioinformatics seems pretty interesting. too bad my univ teachers have traumatized all my interest in statistics and datamining otherwise i could even consider working in the field.

i need will-power to challenge lady yunalesca once again in ffx/ps2. yesterday i spent 1 hour acquiring "holy water"'s, conquering sphere points to possess the "holy" ability and overdriving the aeons only to get beaten by a "mega death" spell that reaped the whole party at it's first trial. -_- i wonder if reflect works against it, or maybe just casting luck before phase 3 of the boss... we'll see...

in.email: 15
todo.txt: 18

np: bejelit - i wont die everyday

20051211

univ versus bgparty and the netlabel shit

one univ assignment done with, the other one is due this wednesday.

in the mean time i have a second release candidate of the bgparty noisedemo ready. im still not completly happy with it, but i guess it's a final since fixing the small details i want fixed would imply a redesign of the whole feedback bug exploitation system that's currently causing the visual overburn.

still need to choose an mp3 to submit to the music compo, i guess i can do that thursday.

on completly diferent news, about upcoming enoughrecords releases:
- ili redid the 2 tracks of his new album that were abit boring, and now the album sounds perfect, just missing cover graphics to get released.
- leviscon release got delayed due to copyright issues. he had used some material of a remix competition thing for a track, and the author doesn't want the track released on a netlabel couz the original is copyrighted for their "real label". hehehe. and me telling leviscon that these dudes had netlabel background, and their commercial label was just a front to get more respect in the music business, that they wouldn't care about commercial copyright issues, that they just wanted to spread good music and promo their artists. and now i approached them and they didn't even want to listen to the remix. instead, tried to explain to me the meaning of copyright. *sigh* i guess when the commercial aspect starts beeing appealing their minds alter to the free music cause. really a shame that i can't put this track out, was really sounding nice, instead leviscon will have to redo the track based on the original's flow but with another vocalist and lyrics and trackname, what a waste of time and creative process. no more support from me for soulseek records projects that's for sure.

20051210

AI R&D links

some links to several Artificial Inteligence, Neural Networks, Multi-Agents and Swarm Dynamics stuff:

keller
michael j. pazzani
neural networks FAQ
tools for agent based modelling
archive of articles - where i found barabasi article
center for study of complex systems (UMICH)
swarm.org
the artificial intelligence bible ;) (kurzweilai)
weka (java datamining and ai algos framework)
jade (java agent development framework)
joone (java object oriented neural engine)
workshop on swarm robotics

20051204

washable electronic fabric

scooped from slashdot's article.

think of all the new interaction models one could use with this.. it's even pressure sensitive.. hmmm...

Boozetuga0x40

today was boozetuga day.

i was up till 5am last night coding on the noisedemo for bgparty so i woke up late, barely had time to get dressed and turn on the machine and EviL was already ringing my door bell. we decided to go grab something to eat, and took the oportunity to scope some prices on cashconverter store with lots of cheap second hand console videogames and computer/sound equipment. we ate some plastic and came back home to check out some ps2 games.

shortly after we discovered a worthy candidate to the most moronic game ever (7 sins), Breakneck and Jeenio arrived, we drank some beers, watched some demos like resonance, final audition, 195/95, september and snowfall, life after and idled playing neo contra waiting for Dextrose to arrive.

Jeenio and EviL went home while i, Dextrose and Breakneck had some nice offline speciality dinner and talked about the vjing panorama in .pt, making some evil plans for world domination as we went along and returned home to check out some vj tools like resolume supporting freeframe and a few demos like green destruction, contamination of the present governmental system, zebra, fake elektronik lightshow and ocean machine.

jorge & inês dropped by to assist us in demowatching tribes, fukwit daddy, tint, hog, darkroom, wessyde and i'am the seed.

then they all left and i could attempt getting some univ work done once again.

oh btw, pictures from the previous boozetuga (0x3F) are now available on slengpung

20051202

work work work

pfeww finally done with all the work i had to do today for univ.

now i can write the email to kickstart the scene.org awards 2005 jury mailing list.

while hearing to the song that i was supposed to give leviscon some more feedback a couple days ago already.

and then i can code on the demo for bgparty again!!

too bad its nearly 3am already. argh!!!

np: Jaki Graham - Round and round

in.email: 11
todo.txt: 21

oh damn, i nearly forgot i have to email ili about his album, managed to squeeze an hour to listen to it properly yesterday, should get released sometime this next week on enough...